Following is a sample chapter from my thesis, Designing Outdoor Adventure Programs: A Systematic Approach (copyright 2004 Robert Tremblay) . If you are interested in purchasing a copy of the entire thesis, which is full of valuable information for anyone interested in creating a new, or expanding an existing outdoor adventure program or business, please email me at fivestaradventuresinfo@yahoo.com and I can send you a bound or an unbound copy.
ABSTRACT
This project-based thesis explores the developmental histories of diverse outdoor adventure programs as surveyed directly from the founders and developers of those programs. The thesis describes the common issues and challenges inherent in these histories and proposes a suggested model would-be developers of adventure programs could follow when creating and building new adventure programs. This model is fully described and articulated in manual form as the central project of the thesis. The conclusion of the thesis suggests further areas of exploration and study that could be undertaken to provide additional resources that would prove helpful to prospective adventure program developers.
CHAPTERS
I. INTRODUCTION .............................................................................................................. 1
II. LITERATURE REVIEW .................................................................................................... 6
III. METHODOLOGY ........................................................................................................... 11
Adventure Program Developers/Founders Survey..............................................................
12
Survey Responses .............................................................................................................
13
Evaluation ..........................................................................................................................
20
IV. RESEARCH RESULTS .................................................................................................... 23
Independence of Adventure Program Developers ............................................................
23
Funding Challenges and Lack of Business Training .........................................................
23
Flexible Mission Statements ............................................................................................
24
Diverse Populations but Similar Activities ......................................................................
25
Start-Up Funding, Cash Flow, and Marketing .................................................................
26
Business Structures ..........................................................................................................
29
Risk Management and Insurance ......................................................................................
30
Developmental Process of Adventure Programs ..............................................................
30
V. CONCLUSIONS AND RECOMMENDATIONS ........................................................ 32
APPENDICES
APPENDIX A. Adventure Program Development Survey ........................................... 36
APPENDIX B. A Demographic Survey of Adventure Education Professionals .......... 64
APPENDIX C. Designing Outdoor Adventure Programs: A Systematic Approach .... 76
DESIGNING OUTDOOR ADVENTURE PROGRAMS: A
SYSTEMATIC APPROACH
The creation of an Adventure Program is a process that moves
and evolves through a number of distinct stages. Each of these
plays a critical role in the development of the adventure program
as it evolves from a beginning concept to an active enterprise.
This process and the associated stages can be seen as a continuum
with the resulting program functioning in a constant state of
evolution as it adapts to the various forces, both within and
outside the organization, that influence its day-to-day operations
and its character over time. By investigating the developmental
histories of a number of adventure programs (including Kroka Expeditions,
Community Counseling Center Adventures in Learning, Shackleton
Schools, Inc., Outdoor Leadership Training Seminars, SOLO, Paul
Rezendes Programs in Tracking, Northern Essex Community College,
Wilderness School, Walnut Hill Tracking and Nature Center and
others), I have been able to identify the phases that each program's
developmental stories have in common. Through interviews and
surveys with key individuals (adventure program founders and administrators),
I have developed a systematic outline describing the developmental
stages inherent in the creation of an adventure program. My intention
is that by drawing this information together and identifying the
considerations associated with each developmental stage, ambitious
adventure professionals will have a tool to help them dream, create,
develop, and implement the next generation of adventure programs.
Brainstorming
Initial Conceptualizing
The initial burst of creativity, the spark of an idea that gives
birth to a new adventure program, represents the least predictable
element associated with identifying a standard model that describes
the developmental process of creating an adventure program. This
idea sometimes comes from a moment of inspiration by a single
individual but it also is sometimes born during a formal or informal
discussion among several different people. My research has revealed
that this idea can come from a single inspired thought (Paul Rezendes
Programs in Tracking), a long-simmering notion (Mountain Lynx
Outdoor Adventures), or a calculated and formulated decision (Wilderness
School). Reaching back to the initial conceptualizing moment
in the histories of different adventure programs has revealed
some interesting stories.
As diverse as these stories are, there are certain commonalities
that exist among them. The initial moment of conceptualization
in each of these stories was powerful enough to have motivated
the individual or the group that was there at that beginning moment
to commit to the idea and to act with conviction to build a foundation
that would ground the ephemeral concept, the vision, in the tangible
world. Adventure programs are built upon ideas that are developed
by action-oriented people who have the aptitude and ambition to
create and explore a new endeavor despite an uncertain outcome
and the demands of mental and physical effort. Adventure program
developers are dreamers, risk-takers, creators, explorers, initiators,
and self-motivators. In this sense, adventure program developers
are adventurers in the most true sense of the word.
Mission Considerations
While the idea or ideas that were developed during the initial
conceptualizing phase were powerful enough to motivate action,
those ideas are still intangible visions until actions are taken
to begin building a structure that will give the concept momentum
and an eventual physical presence and identity. The first of
these actions should be the recognition of a mission and the beginnings
of a possible mission statement. I suggest that at this beginning
stage of the adventure program's development, there are two types
of missions or objectives that are motivating the program developers
to action: Personal Goals and Programming Goals.
Mission Considerations: Personal Goals
At this very early stage of development, the Personal Goals
are of primary importance and if these goals are not being met,
it is unlikely that the would-be founder(s) developing the program
will be able to stay motivated enough to commit to the work of
developing the program. Adventure program developers are people
who have ambitions and desires and one of these desires must be
a personal realization or goal that is achieved through the work
of creating the program. My research has found that the personal
goals of the program developers I surveyed are highly individual
and specific. One of the primary motivations behind the
development of adventure programming at Northern Essex (Massachusetts)
Community College during the late 1970's was the desire of founders
David Antaya and Dave Brown to work together. Paul Rezendes started
his Programs in Tracking as a natural progression of his spiritual
growth and personal discoveries in Zen Buddhist teachings. Kurt
Hahn's initial motivation for developing Outward Bound as a character-building
program was to be able to contribute to the efforts to defeat
the Nazis during the second World War. My own motivation in creating
and developing Mountain Lynx Outdoor Adventures was a desire to
be self-employed. In those instances where my research subjects
did not identify the personal goals they had in starting their
adventure programs, some of these goals could be inferred indirectly
through the programming goals they were able to identify. Examples
of these would include the desire to help at-risk youth, the desire
to connect people closer to the environment, or to share their
passion in the outdoors with others. The importance of these
personal goals may diminish in significance over time as other
individuals become a part of the program's momentum and operation
but at the very beginning stage, the primary mission of the developing
adventure program should be to attempt to meet the personal goals
of the conceiving founders. With this in mind, those developing
new adventure programs should identify as specifically as possible
what their personal goals in developing the adventure program
are and they should ensure that their efforts in developing the
program are centered around the satisfaction of these personal
goals. As time continues, and personal goals are achieved, new
goals should be identified and the program should be modified
to help achieve these personal goals. Dr. Frank Hubbell created
SOLO to train and educate wilderness leaders and outdoor professionals
in extended care techniques for medical emergencies in a remote
setting. This personal goal of Dr. Hubbell's has been achieved
and is ongoing but in recent years he has identified a new personal
goal, to develop medical trainings for missionaries operating
in less-developed countries, and SOLO has begun offering and marketing
such trainings (F. Hubbell, personal conversation October 9, 2003).
In contrast, Paul Rezendes created Paul Rezendes Programs in
Tracking as a means for enjoy a self-employed lifestyle and also
to give him a means to share his viewpoints on the interconnectedness
of all things by teaching tracking and the art of seeing. After
20 years of doing exactly this, Paul recently has found that his
interests in photography have grown and have superseded his former
interests in teaching tracking. The pursuit of this personal
goal would not be possible through the fairly rigid structure
Paul's Programs in Tracking was built around and so in order to
pursue his new interests, he decided he had to close his tracking
school (P. Roy, personal conversation September 4, 2003). SOLO
is an example of a program that has been able to survive by adapting
to accommodate the changing and evolving personal goals of its'
founder while Program in Tracking is an example of a program that
was built around a specific goal and structured in such a way
that it could not continue once its' founder had identified new
personal goals.
Mission Considerations: Programming Goals
When developing an adventure program, probably the very first
programming goal to consider is whether the program should be
educationally or recreationally based. In this case, I am identifying
an "educationally-based" adventure program as one where
the primary mission of the program is to promote growth, change,
and learning using outdoor adventure activities as the vehicle
to education. Contrastly, a "recreationally-based"
adventure program focuses on the delivery of adventure activities
as a vehicle for recreational enjoyment and enrichment. While
there are overlaps between these two categories, (recreational
participants will learn new skills and perceptions and educational
students will likely enjoy the recreational aspect of adventure
activities) the difference exists in the primary focus of each
type of program. This one decision will influence virtually every
aspect of the program including program design, the name of the
program, areas of operation, staffing, client base, marketing,
and business structure. An educationally-based adventure program
is one where the primary purpose of the program is to promote
change or growth (examples include academic goals, therapeutic
goals, and social skills) in its participants. Outdoor adventure
activities are used as a method to achieve these educational goals.
A recreationally-based program is one where the primary purpose
of the program lies in the recreational rewards offered by participating
in outdoor adventure activities. While the decision to be educationally-
or recreationally-based does not have to be an either/or choice,
it is best if the program can make a decision to lean towards
either an educational or recreational orientation. Sometimes,
as was the case with the outdoor adventure program at Northern
Essex Community College, the recreational programs and the funds
they draw can be used to support the educational programs (D.
Antaya, personal conversation, September 28, 2003). For this
reason, this decision must be made carefully and the reasoning
behind the eventual decision should be well understood. During
the course of my career working in various adventure programs
designed around both recreational and educational missions, some
of the factors my experience has shown are important to consider
when making this decision are as follows:
Recreational Programs
Pros
· more conducive to profit-making
· outdoor staff do not necessarily have to have strong
educational or counseling skills
· can easily include a retail component (gear shop)
· accreditation by an outside agency usually not required
· more likely to reach a potentially affluent client
base with discretionary income
Cons
· can be difficult to secure outside grants for start-up
funding
· direct competition with other recreational providers
and services for clients & programming areas
Educational Programs
Pros
· more conducive to establishing tax-exempt status
· easier access to government grants
· more immediately able to promote social change and
individual growth
Cons
· likely to need accreditation or certification from
an outside agency
· more likely to serve a client base that does not provide
its own participation fees
· likely to require staff with higher educational credentials
· will require course designs with a sequenced curriculum
and outcome objectives
It should be stressed again that none of the pros or cons listed
above are exclusive to either orientation. There are many examples
in adventure programming where educationally oriented programs
operate successfully as for-profit businesses (for example SOLO
and Paul Rezendes Programs in Tracking) and there are just as
many examples where recreationally oriented programs are delivered
within an educational institution (examples include the Dartmouth
Outing Club at Dartmouth College and the recreational programs
offered through the Appalachian Mountain Club) . Rather, the
pros and cons described above are typically associated with the
categories in which they are listed. The art of developing an
adventure program that is unique is to consider all of the various
options and to build these considerations into a program in a
way that serves the specific goals and interests of the program
founders and the clients that will be served by the program to
be developed.
Once the basic mission of the program has been determined with
respect to the achievement of the recognized personal goals of
the program developers and the recreational or educational orientation
of the program, it is advisable to begin considering drawing up
a preliminary draft of a program mission statement. At this early
stage, this mission statement can be fairly informal and it should
allow a certain amount of flexibility as the outside world begins
to exert its influence on the creation of the program. However,
some sort of a written mission statement will provide a defining
center point around which future decisions regarding the program's
development can be made.
Operational Considerations
With the mission considerations identified, the next task
in developing the adventure program is to decide on the actions
that will be undertaken to support the underlying mission of the
program. These operational considerations will provide the framework
around which the program's services will be designed.
Operational Considerations: What activities and services will
be offered?
When determining the activities and services that the adventure
program will offer, my experience developing and expanding several
different adventure programs over a near 20 year period has shown
me that the following issues need to be considered:
· proximity to or accessibility to appropriate activity
areas (rock climbing crags, hiking areas, rivers, mountain
ranges, coast lines, etc.)
· capabilities and interests of staff
· permitting and licensing requirements
· length of program season(s)
· market demand/need
· profit margin
The type of activities to be offered (rock climbing, hiking,
canoeing, etc.) are often determined very early on in the minds
of the individuals who have the initial inspirational concept.
In fact, I found that the founder's personal interest in a particular
activity or set of activities and his or her desire to pursue
those activities or share their experience through their own program
was a major component of the motivational goals for each of the
programs involved in my survey. To put it differently, individuals
who like to climb often want to start a climbing program and individuals
who had a dramatically positive summer camp experience often want
to replicate that by developing their own summer camp. The activities
that the program is eventually built around are a reflection of
the personal interests and expertise of the developers.
Operational Considerations: What will make this program different
and unique?
Successful adventure programs all have some characteristic, image,
or product that makes them unique from other adventure programs.
Recognizing this, the developers of a new adventure program should
build this into their program at the very outset. I have been
able to discover a number of ways in which successful adventure
programs have established their own unique characters. Some of
these are as follows:
· exclusivity of adventure services being offered in the
immediate region
· exclusivity of services being offered to a particular
client base
· cost of services being offered
· leadership by a recognized personality or individual
· exclusive access to a particular activity area
· recognized leader in a particular programming field
· unique program delivery
· unique program offerings
· enhanced value-added services
· name recognition
Operational Considerations: What will make this program consistent
with the values of Adventure Education?
While it is important that the new adventure program be designed
in such a way that it is able to establish its' own unique identity,
it is also important that the program be designed to operate in
a manner that is consistent with the ideals and values practiced
in the field of Adventure Education today. Two of the fundamental
values that are a part of adventure education are a commitment
to environmental stewardship and to positive social change.
· Environmental Stewardship: The fact that most adventure
programs rely on having access to wild lands to operate places
a legal responsibility on those programs to minimize the impact
their activities make on the wild areas they use. From a very
practical standpoint, adventure programs must ensure that they
have permission to operate on the lands they utilize and they
must also be sure that they are aware of the environmental restrictions
the landowner requires when allowing access to these lands. These
restrictions could vary widely depending on the landowner and
the area. Public and private lands often have a minimum requirement
that all trash and waste that is carried in be carried out and
campfire and overnight permits are also typically required as
well. Additional restrictions may prohibit off-trail hiking,
collecting of plants, rocks, or other artifacts, disturbance of
wildlife, after-dusk use, and limitations to group size. Sometimes
advance reservations for use and the practice of minimum-impact
techniques may also be required. While the adventure program
in these cases has a legal requirement to respect the requests
of the landowner, these restrictions also provide an opportunity
for the program to bring an environmental perspective to their
program delivery.
The adventure program additionally has an ethical obligation
to respect the interests of the landowners and other people who
have an interest in the wild lands that are being used (Hunt,
1994). Taking precautions that minimize the program's impact
on the environment would respect and protect the interests of
those who want the environment to be protected. A moral analysis
with this perspective would reveal that techniques that minimize
and protect the natural environment are the ethical and morally
responsible actions to take.
It can be seen that for an adventure program to not operate in
a manner that is environmentally aware can be both legally and
morally wrong. To not operate in such a manner is also inconsistent
with the peer practices seen in the adventure fields today. The
reality is that a program that failed to operate as an environmentally
friendly land-user would likely find itself barred from using
most public and private lands and it would also find itself with
very little support in the Adventure Education and Recreation
communities. Such a program would likely not last very long.
For this reason, it is found that nearly every one of the many
adventure organizations in operation today (including outdoor
skills schools, guiding and outfitting operations, college and
university programs, adventure tourism companies, outing clubs,
scouting groups, camps, etc.) has an established set of operating
policies designed to minimize the environmental impact of their
programs.
Modern adventure programs typically have some sort of environmental
policy to minimize the impact their activities have on the environments
where they operate. This policy is carried forth by a series
of specific procedures and actions that dictate how the adventure
leaders conduct the field experiences they lead. The implementation
of these policies creates a powerful learning tool for developing
and heightening environmental awareness with the AE students and
clients. Though these policies are largely established as operational
standards, they can also function as programmatic opportunities.
Making students and clients aware of the minimum impact policies
of the AE program helps the participants appreciate the professionalism
and credibility of the adventure organization itself. Explaining
why these procedures are in place educates the group towards the
impact their actions have on natural systems. This education
creates an awareness where one may not have previously existed.
Teaching the minimum impact procedures to the group gives them
practical skills in reducing their environmental impact that they
can metaphorically adapt to their at-home lives.
By explaining the environmental policy and teaching the group
about the associated procedures, real environmental concepts are
learned. Procedures involving wilderness camping help students
learn about the concepts of soil impaction, wastewater percolation,
impact dispersal and concentration, and resource management.
By experiencing these procedures first-hand, the adventure participants
learn about significant environmental concepts through direct
participation with the natural world. Just as natural history
lessons tied to the specific activity locale can help students/clients
understand the concept of environmental diversity, the minimum
impact practices of the adventure programming can help the adventure
participants understand previously esoteric environmental concepts
regarding the interactions between the human systems and the natural
systems of the earth. These understandings complement the fundamental
Adventure Educational goal of enriching participant's lives and
promoting personal growth and sense of connection (Chorney, n.
d.).
· Positive Social Change: The delivery of adventure
services and the approaches and practices of Adventure Education
can affect positive social change. This can be done deliberately
through effective adventure therapy in a mental health agency
or it can be enacted subtly through community-based adventure
recreation opportunities. I feel that because Adventure has this
ability to affect social change, that it also has a responsibility
to do so. If the developer of a new adventure program wants their
program to be consistent with the recognized philosophical goals
of the greater field of Adventure Education, they should be aware
of this ability and design their programs to acknowledge this
responsibility.
Therapeutic adventure programming can be an effective way to
treat at-risk adolescents, particularly urban youth, with curative
and healthy opportunities (Davis-Berman, 1994). Adventure programs
that utilize this particular application are designed to use the
outdoor adventure experience as a means to promote personal growth
and behavioral change in its' participants. Such programs can
serve a diverse population base including but not being limited
to "at-risk" youth, substance abusers, and adjudicated
offenders as well as healthy adults and college students. Regardless
of the population, the outdoor adventure experience is used as
a catalyst to a new awareness of self. The goal of such programs
is to help participants achieve a sense of wholeness in which
the conscious and unconscious of inner world and outer relationships
becomes synchronized, integrated, and simplified (Noshpitz, n.d.).
In achieving these goals, the adventure program is able to provide
a valuable service to society.
A very different use of adventure education, with very different
program goals, involves the use of Adventure in the Classroom
(AITC). The philosophy of Adventure in the Classroom is to adapt
the teambuilding and challenge components of the traditional outdoor
adventure experience to a classroom setting to bring about effective
learning of traditional school subjects. AITC curricula are experiential-based
focusing on hands-on learning of real world subject matter. It
is possible that an AITC curriculum may not involve any outdoor
activities or wilderness adventure components. The AITC model
asks teachers to examine the qualities of adventure rather than
the setting. With most learning and activity time being spent
in a classroom as opposed to a natural outdoor setting, AITC programs
can appear to be an "adventure program" by name only.
By presenting a new approach to education that involves multi-sensory
opportunities, the field of Adventure Education can serve society
by complementing and affecting the traditional school curriculum
(Henton, 1996).
Adventure recreation programs can effectively draw together people
from diverse age groups, economic, and cultural backgrounds, providing
an opportunity for these people to interact, relate, and appreciate
each other that may not have otherwise existed. My own company,
Mountain Lynx, was very effective at this as our guided recreation
trips routinely served groups that involved people of all ages
and diverse backgrounds from an approximate 1 hour's drive from
our operational base in Westminster, Massachusetts. Programs
that offer guided outdoor adventure experiences to the general
public are sometimes referred to as "Task-Oriented"
programs, referring to the fact that such programs are often centered
around a particular activity or objective (learning to rock climb,
ski, hike, rafting a river, or climb mountains). Such programs
are often for-profit enterprises and as such, making a profit
is an important objective of the program. However, a wise operator
of such a business often realizes that running programs with an
"added value" element to them is effective in attracting
repeat clients. This "added value" can often be providing
clients with a feeling of success, accomplishment, and personal
growth as described for therapeutic/personal growth adventure
programs. The challenge here is that the competent adventure
educator needs to deliver this component effectively and subtly
as clients who are drawn to seek a guided recreational experience
may be put off if the program seems to be overly therapeutic or
educationally based. With my company, Mountain Lynx, we achieved
this subtle approach by acting genuine, sharing our knowledge
of natural history with people with a conversational tone as opposed
to a heavy-handed lecture or "preaching" style. We
acted friendly and socially with our clients, modeling and creating
a tone that encouraged and allowed our client groups to socialize
and interact with each other. I can not see any reason why such
an approach could not also be adopted by a non-profit adventure
program as well. By drawing diverse groups of people together
to interact, relate, and play together, adventure recreation programs
serve society by creating community and developing relationships
between diverse peoples.